Monday, October 4, 2010

Legal Panels at NYCC 2010

Hello fellow readers,

Here are two panels that are perfect for you! Yes, newbie artists and writers should attend, especially if you want to make a career out of it. The panels will be focusing on the legal aspect of creativity. Both are run by experienced attorneys and professionals in the world of comics. So here is your chance to learn how to protect your creation! These are panels you cannot miss! Seriously, you cannot miss it. I learned more from the attorneys at their presentations than, well, at school. So here is an idea on how good their presentations are: Intellectual Property 101 NYCC 2009. See you there!
© 2010 Linda Thai

Intellectual Property 101: How to Protect Your Intellectual Property and Not Infringe Others'
Date: Friday, October 8
Time: 2:00 pm - 3:00 pm
Location: Room 1A24
Speaker: TBA
Track: NYCC/NYAF Panels
Description: You have created your own comic book hero, he can protect the world, but only you can protect your rights. In this seminar, you'll learn the basics of protecting your intellectual property and how not to infringe upon other people's works. Scheduled topics to be discussed include the following: an overview of copyrights, trademarks, fair use, what to do if someone is improperly using your works and how to avoid improperly using someone else's works. Besides the basics, this panel will discuss real world examples of what and what not to do in the realm of intellectual property law. This panel will be moderated by Walter-Michael Lee, Esq. of the Intellectual Property Practice Group of Gibney, Anthony & Flaherty, LLP (www.gibney.com) and Thomas A. Crowell, Esq., the founding partner of Saperstein & Crowell, LLP and author of the best-selling legal guide "The Pocket Lawyer for Filmmakers" (www.sclawpartners.com).

Getting Paid for Your Work: A Legal Overview
Date: Saturday, October 9
Time: 4:00 pm - 5:00 pm
Location: Room 1A23
Speaker: TBA
Track: NYCC/NYAF Panels
Description: Whether it's a comic book, animated iPhone app, action figure, or first-person shooter video game, getting paid for your work is the "Holy Grail" for artists. Will you know what to ask for when somebody offers you a licensing deal? Can you keep the rights to your comic book and still have it published? Just what is "work for hire" anyway and how does it affect your ability to control your work? What legal actions do I need to take? Join attorneys Thomas A. Crowell, Esq. a name partner at Saperstein & Crowell, LLP and author of The Pocket Lawyer for Filmmakers (www.sclawpartners.com) and Walter-Michael Lee, Esq. of the Intellectual Property Practice Group of Gibney, Anthony & Flaherty, LLP (www.gibney.com) along with artists Allan Norico (http://3distic.blogspot.com/; clients include Warner Bros., Universal Pictures, Dreamworks, Sony Playstation, and Microsoft) , John Payne (www.johnwadepayne.com; projects include Robots for 20th Century Fox and Sony's God of War III), Adam Ghahramani (www.theotaku.com; and "Nimble Strong: Bartender in Training" app), and Alan Robert (IDW Publishing's “Wire Hangers” www.alanrobert.com) as they share tips and tricks on licensing, publishing, and work for hire deals.

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