Sunday, November 1, 2009

Spellcaster’s Command: An Inside Look

Review By Justin Moravian

Dark Magic Attack!! If you're familiar with the Yu-Gi-Oh! series, you probably remember when the protagonist Yugi would say this while delivering the final blow to his adversaries with his favorite card the Dark Magician. Since then, spellcaster types like the Dark Magician have gained a few new abilities allowing them to "focus" their magical abilities so to speak. The structure deck Spellcaster's Command gives players a whole new experience to spellcaster type monsters. If you've never heard of the term spell counters, this deck will provide you with a crash course on the ways of gathering and utilizing them to the fullest in order to make you victorious. So, if you've always been a fan of the spellcaster type or you're just curious and would like to try something new, then this deck is a must buy. Wondering what's inside? No problem, let's take a look at the deck list shall we?



MONSTERS:
Endymion, The Master Magician x1
Disenchanter x1
Defender, The Magical Knight x1
Hannibal Necromancer x1
Summoner Monk x1
Dark Red Enchanter x1
Skilled Dark Magician x1
Apprentice Magician x2
Old Vindictive Magician x1
Magical Marionette x1
Breaker the Magical Warrior x1
Magical Plant Mandrogola x1
Royal magical Library x1
Blast Magician x1
Mythical Beast Cerberus x1
Mei-Kou, Master of Barriers x1
Crystal Seer x1
Magical Exemplar x1

SPELL CARDS:
Magical Citadel of Endymion x1
Spell Power Grasp x1
Magicians Unite x1
Mist Body x1
Malevolent Nuzzler x1
Giant Trunade x1
Fissure x1
Swords of Revealing Light x1
Mage Power x1
Terraforming x1
Enemy Controller x1
Book of Moon x1
Magical Dimension x1
Twister x1 Field Barrier x1

TRAPS:
Magician's Circle x1
Pitch Black Powerstone x2
Tower of Babel x1
Magic Cylinder x1

This deck is made ready to play, but in order to play it properly some practice with the spell counters will be needed. For starters, let's use the trap Pitch Black Powerstone for example. When this card is activated it automatically receives three spell counters. Once per turn you can take one off and place it on another target that can hold spell counters. The card Spell Power Grasp is another card that allows you to place a spell counter on a creature and it even allows you to search for another copy of the card from your deck and add it to your hand. The card Magical Plant Mandrogola allows you to place a spell counter on every card that can hold a spell counter on the field once it is flipped face up. These three card are very useful for any spellcaster deck that utilizes spell counters.

For some of the cards in this deck, just by simply using a spell card they will receive a spell counter. One of the most notable ones would be Magical Marionette. His attack is at a base of 2000 and each time a spell is used, by either player, he will receive a spell counter. To add onto that effect, for every spell counter it receives a spell counter it gains 200 more attack points. He also has a very useful ability to destroy any one monster on the field by simply removing two spell counters. Now if you'd like to use a monster that destroy just any card period, then there is Endymion, The Master Magician. Endymion can be special summoned by removing six spell counters from the field spell Magical Citadel of Endymion. When he is special summoned, you can add one field spell from your deck to your hand which is quite useful. By discarding a spell card from your hand to the grave, you can destroy any one card on the field. This effect can be exploited by using Endymion in conjunction with the card Magical Blast which can be found in the previous Spellcaster structure deck Spellcaster's Judgement. Magical Blast allows you to skip your draw phase and add it from your grave to your hand. When it is used, it will deal 200 damage to your opponent for every spellcaster on your side of the field. In other words, this card has more than one use.

There are many cards that have been released and that will be released that support spellcasters. This article just talks about a few of them, but that is because there are so many strategies the spellcaster's can use. There is even a lock-down strategy using the card Secret Village of the Spellcasters and Royal Decree. Secret Village of the Spellcasters prevents the activation of spell cards for the player who does not control a spellcaster on the field while Royal Decree prevents all players from activating trap cards. A strategy like this will cripple your opponents and limit the amount of actions they can perform. Since the spellcasters usually rely on spells, you will not be affected greatly by Royal Decree. Spellcaster's Command introduces many new cards and a lot of new strategies. With this structure deck the spellcaster's will be at your command.
© 2009 Linda Thai

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